Posted on January 30, 2016
RPEmblem is a Simple 2D top down tile game inspired by Fire Emblem. This was a class project that I led in collaboration with Vinessa Meyers on Art and Louie Escalera on Design.
My involvement in this project:
- Programmed the framework in C++ using OpenGL.
- Wrote the character, trap, item, and the basic tiles code. I also made the level system and the level design loader.
- Created a standalone software to design levels.
Final Github update: here
Things I learned:
- Polymorphic objects
- Tile generation
- XML Interaction (loading & writing)