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Old basic 3D Engine

    Posted on January 06, 2016

    I made like 15 different versions before this project ended, this one was of my most frustrating projects I have worked on. Each time I started over I got a little farther and it looked better than the previous; this was how I found my unique style of programming(You can read more on that here).
    Here are the highlights of the final version

    • Jumping
    • Clipping
    • Basic UI
    • Reloading
    • A ugly talent tree
    • Ability mapping(A system for making desired keys and abilities to my talent tree)
    • AI (Goomba style movement) and some Python coded stalking AI
    • Very slow multiplayer using a old chat client I had made.